I craft products and build teams with deep alignment between a product’s vision and a product's expression. I believe the most remarkable products achieve a harmony of decisions, and my leadership bridges the deep technical aspects of frontier technologies with the elegance and simplicity of advanced user interfaces.
I craft products and build teams with deep alignment between a product’s vision and a product's expression. I believe the most remarkable products achieve a harmony of decisions, and my leadership bridges the deep technical aspects of frontier technologies with the elegance and simplicity of advanced user interfaces.
I’ve served the past 6+ years as Head of Design at Ghost Autonomy, where I was started as a member of the founding team.
I’ve served the past 6+ years as Head of Design at Ghost Autonomy, where I was started as a member of the founding team.
As a founding member of Ghost, I helped shape the company from its earliest pre-funding days through every stage of growth. Earning 7 U.S. patents across Machine Learning, AI, Human-Machine Interfaces, and Automotive Safety, I led the development of Ghost’s core self-driving HMI and software interfaces, bring the best of consumer tech UI development into the automotive world while blending advanced ML, optics, and sensor technology across visual, haptic, and audio design.
As a founding member of Ghost, I helped shape the company from its earliest pre-funding days through every stage of growth. Earning 7 U.S. patents across Machine Learning, AI, Human-Machine Interfaces, and Automotive Safety, I led the development of Ghost’s core self-driving HMI and software interfaces, bring the best of consumer tech UI development into the automotive world while blending advanced ML, optics, and sensor technology across visual, haptic, and audio design.
I built a team that brought cutting-edge interfaces from consumer tech and gaming to the automotive world, rethinking the vehicle OS from the ground up. Using tools like Unity, C4D, Houdini, Origami, and hacked together physical prototype rigs. We were a group of generalists building a new vehicle interface from first principles.
I built a team that brought cutting-edge interfaces from consumer tech and gaming to the automotive world, rethinking the vehicle OS from the ground up. Using tools like Unity, C4D, Houdini, Origami, and hacked together physical prototype rigs. We were a group of generalists building a new vehicle interface from first principles.
My leadership unified the overall tone and voice across all areas of the company. In addition to leading multiple hardware design projects from concept to production, I oversaw a team of Creative Directors and Designers that partnered with our marketing team to develop Ghost’s brand and visual identity in-house. We built a brand team that defined how to introduce and tell the story of highly innovative AI products in a massive legacy industry.
My leadership unified the overall tone and voice across all areas of the company. In addition to leading multiple hardware design projects from concept to production, I oversaw a team of Creative Directors and Designers that partnered with our marketing team to develop Ghost’s brand and visual identity in-house. We built a brand team that defined how to introduce and tell the story of highly innovative AI products in a massive legacy industry.
On a personal level, I also conducted R&D in interface design using multimodal LLMs, computer vision, neural radiance fields, gaussian splatting, procedural rendering, and sound design. I also care deeply about company culture, and managed the design and workplace layout of 4 Ghost offices across two countries.
On a personal level, I also conducted R&D in interface design using multimodal LLMs, computer vision, neural radiance fields, gaussian splatting, procedural rendering, and sound design. I also care deeply about company culture, and managed the design and workplace layout of 4 Ghost offices across two countries.
Before Ghost, I’ve served as a Designer in Residence at Sutter Hill Ventures, where I had the esteemed pleasure of being able to work alongside the Managing Directors of SHV on incubating new ideas and collaborating with companies in the firm's portfolio from early-stage to publicly-traded companies.
Before Ghost, I’ve served as a Designer in Residence at Sutter Hill Ventures, where I had the esteemed pleasure of being able to work alongside the Managing Directors of SHV on incubating new ideas and collaborating with companies in the firm's portfolio from early-stage to publicly-traded companies.
As a visionary generalist and dynamic leader, I champion the concept of “Das Gesamtkunstwerk,” or "the complete work of art", when I partner with companies. My holistic approach seamlessly integrates a diverse array of technical and physical skills across multiple disciplines, including native prototyping and programming, motion design, sound design, 3D modeling, animation, video production, and analog form-finding techniques. My leadership ensures that these skills are strategically deployed from the earliest stages, where thoughtful design can mitigate risks and maximize value.
As a visionary generalist and dynamic leader, I champion the concept of “Das Gesamtkunstwerk,” or "the complete work of art", when I partner with companies. My holistic approach seamlessly integrates a diverse array of technical and physical skills across multiple disciplines, including native prototyping and programming, motion design, sound design, 3D modeling, animation, video production, and analog form-finding techniques. My leadership ensures that these skills are strategically deployed from the earliest stages, where thoughtful design can mitigate risks and maximize value.